Wednesday, February 5, 2014

The Last of Us: The Last of Our Sexism




Now that we’ve delved a little into the World of proper use of game mechanics, it’s time we dive into a much greater problem in gaming: sexism. Rather, the lack effort put into making some games sexist. The Last of Us is a prime example of this failure.


The Last of Us follows the story of Joel, who as you play through the game becomes obviously more and more of an awful person. But the game’s real protagonist is Ellie, a girl who is not Ellen Paige, who despite some efforts to make her out to be a typical female protagonist, still manages to be useful and human enough that someone could consider them to be a person. But, there is one scene that has been brought to my attention. Within the game, Ellie is captured by a group of cannibals and is psychologically tormented by their leader in a boss battle, and ends with her collapsing in Joel’s arms. After all, in a game about psychopaths, mushroom zombies, and terrorist organizations, what we really need to focus on is the fact that a teenager is obviously independent enough to not need a parental figure.

After all, as we know every 14 year old can easily handle being trapped in a cage, nearly hacked up for food, and having a grown man threaten you as you are finally pushed to the point where you hack open his head with a hatchet. Clearly, a fourteen year old would also not collapse in the arms of their father figure. Especially if said father figure was ill, and you were trying to keep him well, and said kidnapping displaced you from knowing how that person’s health was. Even if that person is the last person left you care about in the world, clearly no human being would ever collapse in their arms crying seeing them alive and well.

But this doesn’t go far enough. In fact, the game should have changed who the non-Ellie character was. Joel should have died, and Tess, a different female character should have been the playable not-protagonist. “But Martin,” you say, “Isn’t it actually progressive to have a female playable character, rather than the standard brunette Caucasian male with a stubbly beard that games are so known for these days?”

Well of course I’ve thought of that, and that’s what makes this decision brilliant. Recall what this situation is. Ellie is doing all the work, sexist because all the important work is being relegated to a female character thanklessly. Tess is in Joel’s situation, stuck in a building. Recall how many times the words “get back in the kitchen” have been stated? But the clincher? Let’s take into account what scene is considered sexist. Ellie collapsing, crying in Joel’s arms. Replace Joel with Tess and guess what? You get a little girl… Crying in her mother figure’s arms. Such a situation is stating that a woman needs to be a mother figure. Brilliant is it not? In fact, we need to take this even further. Ellie should not even be a girl. This decision would then turn the sexism into that a male, no matter what age, must always be the provider of the family even if throughout most of the game the female character has been doing the work to begin with. As long as there is one scene where a female character is not in absolute complete control of the situation, it’s sexist.

It saddens me to know that the creators behind The Last of Us missed a glorious opportunity to maintain the proper amount of sexism in the game, and I dearly hope the proposed Ellie focused Prequel DLC to come out will fix this problem.

The Last of Us gets a privilege out of beard.

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